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Colonial Door

The model was created in Blender. Some details were sculpted in Zbrush. Base maps were baked in Marmoset 5 and textured in Substance Painter. I also created an RGB mask for paint details, dirt, and leaks.
It has one set of 4k PBR for the door + RGB mask and one set of 1k for the glass. Texel density 1024*m. 8.4k tris & 8.2k verts.

wire frame

wire frame

pbr textures

pbr textures